Indianapolis Business Journal

NDIANAPOLIS — Tens of thousands of tabletop enthusiasts descended on the Indiana Convention Center earlier this month for Gen Con. But what happens when Gen Con closes shop?

That’s where retired Navy SEAL Shane Priddy and his new store, Family Time Games, come in. The store is part of an expanding universe of specialty retailers in central Indiana and across the country that are satiating an appetite for old-fashioned — and new-fashioned — board games.

Opened last November, Priddy’s 7,600-square-foot North Michigan Road store and rec room not only offers one of the area’s most extensive collection of tabletop games, but it’s equally populated with a furniture showroom’s worth of tables to play them on.

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In the growing business of hobby game retailing, such sampling space is a key to success. Creating a player-friendly, welcoming atmosphere is an important strategic move to counter online retailers and their discounts. You might be able to get a copy of Blood Rage from for 20 percent off the suggested retail price. But is Amazon going to let you try it out first on its handcrafted tables?

“A lot of game stores are run as a hobby,” Priddy said. “That’s awesome. But I don’t want to do that. I want to grow a community. If you want to play a four-player game and there’s only two of you, it’s not very fun. I wanted to build a community around those two people being able to come and find the two other players.”

And he’s happy to teach the game. “If you decide to purchase it, I hope you’ll purchase it from me. But it’s not mandatory.”

He even lets patrons bring outside food and drink to the store (while acknowledging that hardcore gamers aren’t always great about cleaning up after themselves).

That community-building philosophy might sound philanthropic. But it could be a key to success in a billion-dollar industry.

The hobby game market has experienced seven consecutive years of growth, with a 20 percent boost in 2015. That includes sales from big-box retailers that continue to sell the staples, including Monopoly, Scrabble and licensed movie and TV tie-in games. Meanwhile, specialty games from smaller companies sell to enthusiasts and newcomers willing to try something new. Barnes & Noble has grown its stores’ game departments, and hobby games have found their way into Target and other big-boxers. And an Australian retail chain, Good Games, has even set its sights on downtown Indianapolis for its first U.S. store.

The newcomers join existing game retailers including The Game Preserve — a staple since 1980 with locations in Greenwood and Fashion Mall Commons — Saltire Games on Pendleton Pike, and a handful of others.

All told, retail sales nationwide adds up to an excess of $1 billion, according to Milton Griepp, president of industry analyst ICv2.

Griepp noted increases across all sales categories, including collectable games, miniature games, board games, card and dice games, and roll-playing games.

That’s unique, he told IBJ, for an industry where growth in one segment typically drives overall industry increases.

Board games, he said, continue to rise, with older games such as Ticket to Ride and Catan continuing to grow even as newer titles such as Pandemic Legacy and Dead of Winter find enthusiastic audiences beyond the core gaming market.

“Lighter” games — ones that are easier to play right out of the box — have also played a big part in growth.

“The hobby game category historically has had this image of being harder to learn and harder to play,” Griepp said.

“But there’s such breadth now with games that can be played and enjoyed by a very broad range of types of players.”

How important are independent retailers such as Family Time Games? “They are everything,?” Griepp said. “Games are a unique product. You have to have other players to play. And these are where networks of players are often formed.”

Sealing the deal

Family Time’s Priddy, like many game players, entered the hobby through the role-playing game Dungeons and Dragons.The Indianapolis native loved the game but had trouble finding fellow players once he enlisted in the military.

“There aren’t a lot of SEALs dungeonmasters,” he said.

But the Navy did put Priddy in proximity to Game Empire, a San Diego store, where his game horizons increased and he soon found himself running in-store games and volunteering at conventions.

“Piece by piece, I was drawn into the industry,” he said. And because of his background, Priddy found that industry folks liked talking to him.

After completing active duty, Priddy spent two years as a Navy instructor, where he learned he liked to teach and mentor. He decided to move back home.

He became a pole vault coach at Ben Davis High School, took classes at IUPUI and Purdue University, and became a partner in Algaeon Inc., a nutriscience company.

After taking a buyout from Algaeon, he decided to make the leap to retailing.

Now, he’s trying to bring his own ideas to Family Time Games.

“Here, one of the first things you’ll see are gaming tables and space to play,” he said. “It’s not in the back room. When you see people play, your instinct is to want to be part of that fun. I don’t charge for gaming. It’s not, ‘Buy something or get out.’”

The back half of the store is still a work in progress. It’s where he builds more tables, where his kids and those of his fiancee hang out, and where a cafe will be built as soon as the construction details are worked out.

For now, though, the tables have been filling with players and a carefully curated collection of games is steadily moving off the shelves. (The games had better do so, since most manufacturers don’t have a return policy.)

Stores vs. online

Still, it’s an uphill battle, with Priddy fully aware that some price-conscious shoppers will sample in his store and then buy online. “We are fighting against online resellers who slash prices so low that it cuts into the value of the brand,” said Chris Leder, of Seattle-based manufacturer Calliope Games (whose flagship game is Tsuro). If customers “can go online and get it for half price, game stores are hesitant to put in a big order.”In the short term, those individual sales aren’t a problem. It’s when they put brick-and-mortar retailers out of business that it affects the industry. Calliope, like many other manufacturers, tries to support local retailers by supplying demo copies, organizing in-store tournaments, and eliminating minimums for orders.

Some companies also create promo cards and other add-ons that are available only through stores. Some offer different pricing for neighborhood game stores.

While some manufacturers see the discounts as trying to prop up local game stores, others characterize them as an effort to acknowledge the service such stores provide to customers and products.

Industry observers say the battle between online and in-store retailing isn’t black and white (or, in the gaming world, not so Gandalf and Saruman). The Internet has contributed greatly to the growth of the hobby. Sites such as offer chances to try games first. and other sources offer instructions and reviews. And online retailers put games in the reach of those who don’t have the luxury of a local game store.

But most new games don’t have national advertising. They rely on grassroots growth through demos at conventions or, more conveniently, exposure through local game stores.

That’s where Family Time Games and others around the country come in.

“If you don’t support your local game stores,” Priddy said, “your local game stores won’t be there to support you.”

Games on the board

Sometimes, a game breaks out of the hobby game world into the mass market. Here are five (none of which feature dungeons or dragons) that made that transition.

  • Cards Against Humanity (Ad Magic): Initially financed via Kickstarter and sold only by mail, this X-rated variation on Apples to Apples became an best-seller, with profits estimated at more than $12 million.
  • Catan (Mayfair Games): Originally called The Settlers of Catan, this commodity-trading and route-building game was one of the first Eurogames (tabletop games that play up strategy and downplay luck) to find popularity in the United States. More than 22 million copies have been sold—and Andrew Luck has gone on record to say he’s a player. Movie and TV rights have even been sold.
  • Codenames (Czech Games Edition): The 2016 winner of the industry’s biggest international award, the Spiel des Jahres (game of the year), Codenames is a Password variation in which players give one-word clues to their teammates in efforts to guess words from an array. A surprise hit at Gen Con 2015, it has sold more than 400,000 copies in 31 languages.
  • Ticket to Ride (Days of Wonder): The most popular new board game of the 2000s, this train game has sold more than 3 million copies and spawned a long line of sequels and expansions (most recently, the oddly paired United Kingdom and Pennsylvania maps). Whatever the version, players build railway routes while blocking those of their opponents.
  • Wits & Wagers (North Star Games): A big selling point for this $1-million-plus trivia game is that winning requires no actual knowledge. A question is asked and each player or team writes down a numeric answer. The answers are displayed and players bet on which ones are most likely to be correct.

Source: IBJ research